Game DevelopmentAscent — Action Combat Framework
A data-driven melee and ability combat framework with reactive enemy AI, built as the production foundation for a third-person action title.
Cinematic & Virtual Production
Real-time worlds. Cinematic storytelling.
Overview

Cinematics & Virtual Production
We produce cinematics inside the engine — trailers, cutscenes, announcement pieces and product films — where iteration is measured in minutes, not overnight renders.
Work covers previs, shot layout, camera language, animation, lighting, VFX and final render through Movie Render Queue.
For virtual production we set up LED wall and in-camera VFX workflows, camera tracking and live compositing pipelines.
Have a story to put on screen?
Discuss Your ProjectServices
01Sequencer Production
02Previs & Shot Layout
03Cinematic Cameras & Lensing
04Character & Facial Animation
05Combat & Action Choreography
06Cinematic Lighting with Lumen
07Niagara VFX & Simulation
08Environment Set Dressing
09Movie Render Queue & Color
10In-Camera VFX / LED Volume Workflows
11Live Link & Camera TrackingPrevious Work
Game DevelopmentA data-driven melee and ability combat framework with reactive enemy AI, built as the production foundation for a third-person action title.
CinematicsA character-led in-engine cinematic combining MetaHuman performance capture, Control Rig animation and Lumen lighting.
VisualizationA real-time architectural walkthrough with finish options, lighting states and browser delivery for remote buyers.
MultiplayerAuthoritative multiplayer architecture, session flow and dedicated server deployment for a fast-paced competitive arena project.
Our Approach
A rough cut with blocked cameras and temp audio locks pacing before any polish time is spent.
Quality is invested where the camera actually looks; off-camera areas stay cheap.
Renders come out of Movie Render Queue with proper AA, motion blur and color handling, ready for the edit.
Use Cases
Related Services
Share your script, boards or reference edit. We'll propose shot count, pipeline and a delivery schedule.