Exiencore

Cinematic & Virtual Production

Cinematics & Virtual Production

Real-time worlds. Cinematic storytelling.

Overview

What We Do

Cinematics & Virtual Production project environment
Overview

Cinematics & Virtual Production

Real-time worlds. Cinematic storytelling.

01

We produce cinematics inside the engine — trailers, cutscenes, announcement pieces and product films — where iteration is measured in minutes, not overnight renders.

02

Work covers previs, shot layout, camera language, animation, lighting, VFX and final render through Movie Render Queue.

03

For virtual production we set up LED wall and in-camera VFX workflows, camera tracking and live compositing pipelines.

Have a story to put on screen?

Discuss Your Project

Our Approach

How we handle these projects

01

Edit early

A rough cut with blocked cameras and temp audio locks pacing before any polish time is spent.

02

Shot-based scaling

Quality is invested where the camera actually looks; off-camera areas stay cheap.

03

Engine-native finishing

Renders come out of Movie Render Queue with proper AA, motion blur and color handling, ready for the edit.

Use Cases

Where this applies

  • 01Game trailers and announcements
  • 02In-game cutscenes
  • 03Product and brand films
  • 04Architectural flythroughs
  • 05Virtual production shoots
  • 06Pitch and investor material

Have a story to put on screen?

Share your script, boards or reference edit. We'll propose shot count, pipeline and a delivery schedule.